bshell: add an assembly instance to register builtin commands
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#include <fx/macros.h>
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#include <fx/reflection/assembly.h>
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FX_ASSEMBLY_BEGIN(bshell)
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FX_ASSEMBLY_NAME("bshell");
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FX_ASSEMBLY_VERSION(0, 1, 0, 0);
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FX_ASSEMBLY_EXPORT_TYPE("bshell", "cmdlet", bshell_cmdlet);
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FX_ASSEMBLY_EXPORT_TYPE("bshell", "scriptblock", bshell_scriptblock);
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FX_ASSEMBLY_EXPORT_TYPE("bshell.core", "get_verb", bshell_get_verb);
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FX_ASSEMBLY_EXPORT_TYPE(
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"bshell.core",
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"write_output",
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bshell_write_output);
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FX_ASSEMBLY_EXPORT_TYPE(
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"bshell.core",
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"foreach_object",
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bshell_foreach_object);
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FX_ASSEMBLY_EXPORT_TYPE(
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"bshell.core",
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"get_command",
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bshell_get_command);
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FX_ASSEMBLY_EXPORT_TYPE("bshell.core", "percent", bshell_percent);
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FX_ASSEMBLY_EXPORT_TYPE("bshell.core", "echo", bshell_echo);
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FX_ASSEMBLY_END(bshell)
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