bshell: re-organise build into three separate components
bshell: the front-end binary bshell.runtime: contains the parser, compiler, and classes needed to run bshell scripts bshell.core: contains the builtin commandlets and aliases
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@@ -0,0 +1,35 @@
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#include "var-map.h"
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void var_map_cleanup(struct var_map *map)
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{
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}
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enum bshell_status var_map_put(struct var_map *map, bshell_variable *var)
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{
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const char *name = bshell_variable_get_name(var);
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struct var_map_entry *entry = malloc(sizeof *entry);
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if (!entry) {
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return BSHELL_ERR_NO_MEMORY;
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}
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memset(entry, 0x0, sizeof *entry);
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entry->e_var = var;
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fx_namemap_put(&map->m_vars, name, &entry->e_entry);
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return BSHELL_SUCCESS;
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}
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bshell_variable *var_map_get(struct var_map *map, const char *name)
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{
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fx_namemap_entry *e = fx_namemap_get(&map->m_vars, name);
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if (!e) {
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return NULL;
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}
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struct var_map_entry *entry = fx_unbox(
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struct var_map_entry,
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e,
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e_entry);
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return entry->e_var;
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}
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