bshell: re-organise build into three separate components
bshell: the front-end binary bshell.runtime: contains the parser, compiler, and classes needed to run bshell scripts bshell.core: contains the builtin commandlets and aliases
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@@ -0,0 +1,38 @@
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#include <bshell/ast.h>
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#include <bshell/parse/token.h>
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#include <bshell/runtime/operator.h>
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static enum bshell_status collect_children(
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struct bshell_ast_node *node,
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struct bshell_ast_iterator *it)
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{
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struct bshell_op_ast_node *op = (struct bshell_op_ast_node *)node;
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if (op->n_left) {
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bshell_ast_iterator_enqueue(it, op->n_left);
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}
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if (op->n_right) {
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bshell_ast_iterator_enqueue(it, op->n_right);
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}
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return BSHELL_SUCCESS;
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}
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static void to_string(const struct bshell_ast_node *node, fx_bstr *out)
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{
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const struct bshell_op_ast_node *op = (const struct bshell_op_ast_node
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*)node;
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fx_bstr_write_fmt(
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out,
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NULL,
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"%s",
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bshell_operator_id_to_string(op->n_op->op_id));
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}
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struct bshell_ast_node_definition op_bshell_ast_node = {
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.def_id = BSHELL_AST_OP,
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.def_node_size = sizeof(struct bshell_op_ast_node),
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.def_collect_children = collect_children,
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.def_to_string = to_string,
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};
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